The Oath of Conquest, however… The Oath of Conquest is a different story. Way of the Astral Self 5E Guide | Long Death Monk 5e, Way of Mercy 5E Guide | Monk Subclass from Tasha’s Cauldron, Circle of Stars 5E Guide | Druid Subclass in Tasha’s Cauldron, Circle of Wildfire 5E Guide | Druid Subclass from Tasha’s Cauldron, Psi Warrior 5E Guide | Rules, Tips, Builds, and More, was pretty experimental with subclasses; a lot of interesting choices, sometimes too experimental for their own good. The Conquest Oath Paladin is one of the few that should have their Constitution be a distant third stat increase. In addition, assuming your DM lets you select bonus feats, consider picking up Dragon Fear to turn your breath weapon into a Fear effect. Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20. Get Charisma second, Constitution third. Rule with an Iron Fist. Oath of Conquest paladins emanate an Aura of Conquest starting at 7th level (XGtE, p. 38): Starting at 7th level, you constantly emanate an aura while you're not incapacitated. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. Considering you have 3 swings in a round, that critical chance might come up more often than it seems… And when it happens, oh boy! Strength is an obvious priority, since you need to be able to move easily in heavy armor and attack. Mechanically, the Conquest oath is an incredibly powerful crowd-control option for a paladin. That’s not a bad split of damage for spell slots. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. The buff gives you; And that’s only once per long rest. Playtest Material The material here is presented for playtesting and to spark your imagination. At 20th level, you gain the ability to harness extraordinary martial prowess. At 18th level, the range of this aura increases to 30 feet. Oath of Conquest or Oath of Vengeance. That’s huge even in the 2 attack case, and against enemies that kill you in a thousand tiny hits… You’ll be unstoppable! The Breath Weapon offers an alternative to Cloudkill in those awkward swarm fights, and you won’t be using a spell slot. Hello and thank you for an outstanding guide to Oath of Conquest. It’s much better in that you target any creatures you want – so you don’t even friendly fire if you’re allied against a Type that would be commonly turned, like Undead. Resistance (everything) is absolutely crazy. Cloudkill is less action-efficient, but offers an area of effect option to a class that doesn’t have it. Stoneskin is either a fantastic spell or useless, depending on the type of campaign your GM runs. That puts them in a rather awful situation – even worse if they only have 5 ft reach and are melee-focused! The centerpiece of this Oath is Aura of Conquest, and once you get that plus the Fear spell, this oath improves from good to great. You gain oath spells at the paladin levels listed. I was hoping to get some input on which one is considered more viable, for early, mid, and late game. Check out how this page has evolved in the past. This lets you get a different way to output huge numbers with no resources… Other than a once per day thing, but hey. You can use your Channel Divinity to strike with supernatural accuracy. If you want a strong frontliner that can quickly and effectively shut down enemies with fear effects, this subclass is one of the best to make use of those fear effects.