interstellar rift station shield

Provides up to 40,000 Shield hitpoints and requires a constant power source of 150 e/t. The author of this thread has indicated that this post answers the original topic. This page was last edited on 3 October 2020, at 15:18. A small manned turret, can be mounted on the sides of ships. Multiple Small Mounted Guns can be linked to fire together. Fires exploding shells that detonate after a certain time or when they get close to their target. A large weapon with an exterior part that uses magnets to accelerate tungsten projectiles. Each one scales in size, strength, regeneration rate, energy required to charge up and remain fully charged, the materials to build it and CPU amount to operate it. Uses a. ... About Interstellar Rift … Station Shield: An impenetrable shield that activates after charging for a while, this device requires that your ship be close to the star of a system. Rapid fires small missiles. Requires additional power when charging up. A device which can hide a vessel or station, uses heat sinks to function. Provides up to 10,000 hitpoints and requires a constant power source. 1200 This is available in some stations in varying quantities, or may be received as a mission reward. Uses Heavy Rail Gun Ammo and takes up 2x2 interior and exterior space. A hidden wall trap, requires loading with explosives. The Weapons category provides a player with components that are used in combat. A weapon with an exterior part that uses magnets to accelerate tungsten projectiles. This is readily available in most stations and you may find an infinite stock on some S3 stations. Provides ammunition feed for projectile weapon systems. Requires additional power when charging up. A Standard gimbal weapon. Deals 20 damage per, Provides a fixed cockpit-fired weapon. Will damage unauthorized players when they walk through the archway. The large shield generator needs a 2x3 space that is 3x tall and is the cornerstone of any serious refining operation. Description Creates a shield bubble around the ship. Fires short burst laserbeams and can point itself at the target. Creates a shield bubble around the ship. The shield generator will always try to replenish lost strength from impacts, but if the shield receives too much interference, the field will break. The large CPU provider adds 375 to CPU capacity and takes up 2 x 1 x 1 tiles. © Valve Corporation. Fires normal ammunition types. Creates a shield bubble around the ship. A new device in experimental builds. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Can fire and hold up to 4 torpedoes which can be launched from the console or the helm. Deals 1000 damage per Standard Torpedo, 5000 damage per Improved Torpedo, or 10,000 damage per Advanced Torpedo. A device that provides armor and damage resistance to your ships' hull. Shields are a ships first line of defense. More information to come at a later date. Can be used to deflect incoming Missiles and Torpedos. A complete list is supplied below: http://www.interstellarrift.com/wiki/index.php?title=Weapons&oldid=3518. }}. How close to the sun does it need to be? 7,500 Iron, 2,500 Copper: 20,000 T0 Cloaking Device A device that provides armor and damage resistance to your ships' hull. The shield generator will always try to replenish lost strength from impacts, but if the shield receives too much interference, the field will break. Provides up to 10,000 Shield hitpoints and requires a constant power source of 150 e/t. There are three shield generators available to install on your ship or station. Shield Regeneration Max down time Weight Size Resources Small Shield Generator: 1,000 150/tick: 25 25 10 sec 400 lb 1x1x1 Interior Tiles 250 Iron, 150 Copper: Medium Shield Generator: 5,000 ... About Interstellar Rift Wiki; Provides a fixed cockpit-fired weapon. The author of this topic has marked a post as the answer to their question. Requires additional power when charging up. It will convert your ship to an immovable station. Creates a shield bubble around the ship. That info escapes me... From what I recall it depends on the size of the star, I haven't bothered trying to find some universal minimum distance that works for all stars. It will convert your ship to an immovable station. All rights reserved. The small CPU provider adds 175 to CPU capacity and takes up just 1/2 x 1 x 1 tile. Impacts absorbed by the shield reduce its strength by an amount scaled to the impact.The shield generator will initially use a higher amount of energy to Charge, thereafter using far less ship energy while charged to "standby." Provides a fixed cockpit-fired weapon. All trademarks are property of their respective owners in the US and other countries. I recall it being around 2 Gm the few times I tested it when it was being introduced. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Station shield generator How close to the sun does it need to be? Escape Pod Docking Station: Escape pods are small detachable space … Multiple shield generators can be installed on a ship and will operate in series, increasing the overall strength of the vessel.Some weapons and enemies are more effective at dissipating shield energy, and it should be noted that a shield will protect against certain types of invasive attacks. An impenetrable shield that activates after charging for a while, this device requires that your ship be close to the star of a system. Can also be produced in the Assembly Machine. Supplies 75,000 armor. Supplies 250,000 armor. It could also offer automation and even mining while you're offline. A complete list is supplied below: The Exterior Weapons category provides a player with exterior components that are used in combat. When this happens the generator will automatically reset in several seconds, and attempt to deploy the shield again. A device that provides armor and damage resistance to your ships' hull. Originally posted by niteowl84: Provides up to 100,000 Shield hitpoints and requires a constant power source of 1,250 e/t. Supplies 25,000 armor. The medium shield generator needs a 2x2x2 space that is 3x tall and is the cornerstone of any serious refining operation. Jump to Prop Edit Group: Resources, Weapons, Life Support, Power, Cargo and Systems articles. Requires a crew member and attached. With minimal preparations you could make an automated stations that keeps itself going, no matter the power cost. This page was last edited on 7 October 2020, at 15:00. Just as the station shield enables public player stations the cloak enables hidden player stations. Fires a disruptive Electromagnetic Pulse. Provides a fixed cockpit-fired weapon. Uses focusing crystals to function. Stores 1200, A device used to gain access to other ship's systems by hacking firewalls, or can defend from incoming cyber attacks. Uses focusing crystals to function. http://www.interstellarrift.com/wiki/index.php?title=Shield_Generator&oldid=3636. Uses Rail Gun Ammo and takes up 1x2 exterior and 1x2 interior space. If supplied with Nano Bots it will self repair over time. Anything that attempts to impact the ship, will hit the shield first, including weapons fire, and any type of collision with another object. The small shield generator installs in a 1x1x1 space making it easy to add to smaller ships. Provides a fixed cockpit-fired weapon. Provides a fixed cockpit-fired weapon. It has a local control console on one side, so be sure to rotate it accordingly. You will need to plan the defenses of your ship or station carefully, balancing shield, armor, hull and offenses against the available CPU capacity. The medium CPU provider adds 275 to CPU capacity and takes up a full 1 x 1 x 1 tile. A shield generator uses the ship's energy to place a spherical interference field around your ship to protect it. Español - Latinoamérica (Spanish - Latin America), The Designer's Space: | iOkb Ship Building Series. When this happens the generator will automatically reset in several seconds, and attempt to deploy the shield again. ... Shield Damage Only! If supplied with Nano Bots it will self repair over time. Interstellar Rift. If supplied with Nano Bots it will self repair over time. Requires additional power when charging up.

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