arma 3 blackfish sling load

open your map and look for a destination (mouse cursor)-now press the F-key and choose "drop cargo", -the MH-9 will fly to the given destination and drop the Quadbike at the given position. :) So would it be possible for me to do the above steps with the AI, and click on a place pretty far away on the map so I can have a vehicle waiting for me when I arrive somewhere? repeat step 3 and "Sync to" the MH-9 Hummingbird5. place a soldier (player), a Quadbike and a flying MH-9 Hummingbird (click on it and hold Alt to set its altitude with the mouse)2. connect the MH-9 Hummingbird with the soldier-highlight the MH-9, hold Ctrl, click and drag the line to the soldier on the ground-now the soldier on the ground is in command of the MH-9 Hummingbird crew3. Or do I need to sync the module to any helicopter I manually place down in the editor? beefymeds. Any fix about the issue? Example: Let's say I really want the AI to drop me off a vehicle or pick me up and take my vehicle with me. Since this almost never comes up during normal gameplay -- only occurring in lazy use of the Editor -- it might not even be worth a fix. So how do I do this? All trademarks are property of their respective owners in the US and other countries. That is ok for carrying the rope around but ultimately the rope should be connect directly to the object you want to carry, otherwise it's weight won't affect the chopper properly. Helicopters with the Sling Load ability: MH-9 Hummingbird: 0.5 tonnes (500kg) PO-30 Orca: 2 tonnes (2000kg) WY-55 Hellcat: 2 tonnes (2000kg) UH-80 Ghost Hawk: 4 tonnes (4000kg) CH-49 Mohawk: 4 tonnes (4000kg) Huron: 10 tonnes (10 000kg) Taru: 12 tonnes (12 000kg) Sling Loadable vehicles and objects: Wheeled vehicles: Kart: 150 kg Quad bike: 280,8 kg Hatchback: 1090 kg … Just a suggestion. You are using our website as a guest. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Can some one tell me how to properly use the sling module in arma 3 mission editor, i cant seem to get it to work. For sling loading I've always used outside scripts, one really great one is http://www.armaholic.com/page.php?id=30367. Copyright © Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. Advanced Sling Loading (Arma 3). place a soldier (player), a Quadbike and a flying MH-9 Hummingbird (click on it and hold Alt to set its altitude with the mouse)2. place the "Sling Load" module (F5 -> Modules -> Others)3. right click on the "Sling Load" module, choose "Connect" -> "Sync to" and click on the Quadbike4. < > Showing 1-3 of 3 comments . How does the loading work is it like a heli? Last edited by beefymeds; Nov 9, 2014 @ 12:13pm #1. beefymeds. I really know nothing about how to implement it into a mission or what it actually looks like to use it in game so any info on the topic would be really helpful. I second that question. Nov 9, 2014 @ 8:55am I second that question. preview the mission-the Quadbike is already hooked at the beginning of the missionBest regards. I would just say: "Go and try for yourself!" There isn't much to say about it because it's simple and effective: everything it does, it says right on the tin -- and does it extremely well! Can AI pilots use this feature, or is it just for human pilots? What the heck is the module there for then if you can just sling load without it? What the heck is the module there for then if you can just sling load without it? click on the MH-9 and choose waypoint (F4; pair of shoes icon)-choose "Lift Cargo" (hook icon) and click on the Quadbike-there should be a black line from the start point of the MH-9 to the Quadbike3. So I'm setting up a mission and I'd like to have it so players can sling load vehicles if they choose. Contribute to sethduda/AdvancedSlingLoading development by creating an account on GitHub. PREMIUM CONTENT. Once the module is placed it should work for all choppers you have placed, or atleast it works that way for me. I've never added it to a mission before so I don't know how to properly make the option available. For the AI dropping off stuff, that's really amazing. Transported vehicles on the other hand needs no special treatment - important is only their size (estimated from bounding box) and weight. thx in advance. fly save to your destination-flight characteristics are now influenced by the hooked vehicle/object6. In order to lift with the blackfish vehicle do I still need tow hooks and slings? but I will be so kind ;)If you are in command of a chopper crew (or just the pilot) you can tell him a what he has to lift and where he should drop it1. Sling load module Can some one tell me how to properly use the sling module in arma 3 mission editor, i cant seem to get it to work. now create a second waypoint for the MH-9 on a different location-choose "Drop Cargo" (canceled hook icon)4. now click on preview and spectate the whole procedure with your soldierHave fun and best regards. All … Can also be used to unload a specific loaded vehicle or all loaded vehicles. Español - Latinoamérica (Spanish - Latin America). Looks like you're using attachTo and have the rope connected to a dummy object. Can both types of blackfish lift vehicals ? @FoxtrotF Sync the cargo with the trigger. https://github.com/sethduda/AdvancedSlingLoading, Subscribe to the Armaholic.com Youtube channel. What is the largest vehical it can lift? Is there a way to ask for that or is the game really not capable of such a thing? For proper function it needs suitable transport vehicle with cargo space defined in model and in config. You will be able to leave a comment after signing in, Copyright © Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. © Valve Corporation. If you would like to know how you can download with higher speeds and have to wait less while downloading check out the Armaholic subscription system.When you have already subscribed and your account is not upgraded within 24 hours it means you probably forgot to include your username. Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. All rights reserved. http://www.armaholic.com/page.php?id=30367. Can't seem to get it to work myself. This mod takes the viability and usefulness of the vanilla sling loading system and fixes the lack of realism inherent in the original design. Guest have the lowest downloadspeeds and will download from our public file servers. How would I enable the Blackfish in Wasteland so it can transport vehicles in Wasteland? 2. place the "Sling Load" module (F5 -> Modules -> Others) 3. right click on the "Sling Load" module, choose "Connect" -> "Sync to" and click on the Quadbike 4. repeat step 3 and "Sync to" the MH-9 Hummingbird 5. preview the mission-the Quadbike is already hooked … Just a suggestion from a simple player, I think it would be really cool if you could implement this into lifting destroyed aircraft. Vehicle in Vehicle Transport functionality was added in Arma 3 Apex expansion. So thinking of buying a blackfish but I need to know some things first! for instance, if a plane goes down and you need to retrieve it for realism missions. About the only issue I've been able to identify is that if you take direct control of a UAV like a Darter (placing it with a Playable/Player "AI" pilot) rather than remotely controlling it via a UAV terminal, it can also deploy ropes! So I don't need to place a sling loading module in the editor at all? Just place a MH-9 Hummingbird (or all other kind of helicopters that are able to sling load) and a Quadbike (every chopper is able to sling load that vehicle)2. preview the mission, get in the chopper and press Right Ctrl + B -> opens the "Sling Load Assistant" (SLA; radar like interface on the right side of the screen)-the SLA helps you with the alignment of your chopper above the target-on the SLA all sling loadable targets are marked with a square and a green dot3. Ability to lift tanks with helicopters is unrealistic. HOME; DEV HUB; UNITS; ART OF WAR; BUY NOW READY FOR TAKE-OFF FLY HEAVY-LIFT HELICOPTERS TO PROVIDE COMBAT SUPPORT PREMIUM DLC FOR ARMA 3 NOW AVAILABLE BUY NOW GET THE DLC BUNDLE . The question is simple answered:With the Sling Load Module it is possible to directly connect an object/vehicle with a chopper without performing a lifting sequence1. To install the Advanced Sling Loading you should use modfolders to keep it seperate from the official game content to prevent issues. hover above the target (minimum is an altitude of 9m or lower), both lines (horizontal and vertical) should be green, now press "B" to initiate the sling load procedure-if your helicopter is aligned correctly you should hear an engine sound (hooks got lowered) and see a visual progress (Attaching) on your SLA (strings got lowered in the third person view)4. after the target got sling loaded (SLA shows "Hooked") you are ready to go5.

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